VRAG
vr art guide
\\\
literature
blocks are divided by language
RU

  1. Archipelago, impermanence, diversity: new media today (2022) – about new media, as well about VR and AR
  2. Exhibitions inside VR: fragments of Michael Barngrover's lecture (2023) – how to find a right VR platform and what are the advantages
  3. Ryabkov A. What is wrong with VR in museums and what to do with it (2020) – reading this article you need to be careful, because it is a personal opinion, not a research. Still, you can use it as a check-list of what NOT to do with VR in institutions
  4. Rudyk, A. One in all persons (2021) – Dmitry Vrubel on how to save the works of artists with the help of VR archiving and the whole world from destruction through VR education.
  5. Utkin, A., Pokrovskaya, N. White Mirror. Tutorial on interactive storytelling in cinema, VR and immersive theater (2020) – about hacks in immersive narration and scenography
  6. VR and cinemadance (2021) – interview with Nika Parkhomovskaya
libraries
EN

  1. Craig A., Sherman W. Understanding virtual reality: application, interface and design (2019) – a huge book about a lot of aspects of VR% development, psychology, design ect.
  2. Matiets A. Image of a Woman in Virtual Reality Art in the Early 2020s (2023) – an article about how women are mainly depicted in VR art
  3. McMahon E., Boeldt D. Virtual Reality Therapy for Anxiety: a Guide for Therapists (2021) – how psychologies can use VE to treat clients with PTSD, phobias and anxiety disorders
  4. Muzaffar A. & Arsenault-Brassard S. To Build A Museum: Designing the MOR's VR Architecture (2021) – about MOR creation
  5. Narula, H. Virtual society: The Metaverse and the New Frontiers of Human Experience (2022) – about metaverses in the context of sociology and psychology and how to build a good metaverse
  6. Paul, C. Digital art (2008) – has a segment about VR
  7. Phillips S. Isms: Understanding Modern Art (2018) – you need a 2nd edition, because it has a small section about VR at the very end, while the first edition doesn’t.
  8. Rush, M. New Media in Art (2005) – has a very small segment about VR at the end
  9. Schwartz, A. Confronting the “Shocking” Virtual-Reality Artwork at the Whitney Biennial (2017) – about Jordan Wolfson’s “Real Violence”
  10. Sorone P. Jaron Lanier’s EyePhone: Head And Glove Virtual Reality In The 1980s (2014) – about the very beginning of VR tech.
  11. Tremosa R. Beyond AR vs. VR: What is the Difference between AR vs. MR vs. VR vs. XR? (2023?) – the difference between these technologies
KOR

  1. A Case Study on Utilization of Korean Painting Images for Efficient Development of VR(Tilt Brush) Art Education Field (2023) – In this study, the application of VR devices, which are introduced as high-tech media for digital-based Art Education, and the teaching and learning method of Tilt Brush, an image expression program, explored the possibility of using Korean painting images.

DISCLAIMER: yet neither of us read in Korean and don’t have any access to this abstract, we hope that for someone it might be useful, because the annotation is promising
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